| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: SuperSpriteSurface Resizing and Cloning in Code |
| From: | Jesse Simko <jms98 at hampshire dot edu> |
| Date: | Tue, 27 Sep 2005 17:52:33 -0400 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <729461 dot 1127797801681 dot JavaMail dot jamninak at WMAILWEBA04> <6B5A5B8B-FF9E-4890-8D1E-3CB79ABE3996 at tinrocket dot com> |
If you change the aspect ratio of a SuperSpriteSurface while scaling
it, the sprites will be stretched and distoreted. But scaling the
SuperSpriteSurface without changing its aspect ratio works great.
(You still might need to call "reset" to make it look right.)
That's why in my game engine, every screen setting conforms to a 4:3
aspect ratio.
--Jesse On Sep 27, 2005, at 1:10 AM, James Noe wrote:I have been experimenting with John Balestrieri’s SuperSpriteSurface (tinrocket.com) and have been pretty impressed. I hope that someone else who is using the control can answer a few questions. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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