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Re: Realtime editing of a trimesh from an object3D

To: realbasic-games at lists dot realsoftware dot com
Subject: Re: Realtime editing of a trimesh from an object3D
From: Martin Dillon <martin dot dillon at optusnet dot com dot au>
Date: Wed, 28 Sep 2005 07:58:57 +1000
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20050927170039 dot 7840CDC6906 at lists dot realsoftware dot com>
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Tue, 27 Sep 2005 08:15:27 -0600

At 8:15 AM -0600 9/27/05, Joseph Strout wrote:

...and here, add instead:

  RB3Dspace1.objects.Append tm

That works! thanks.


Look at how the "Trimesh Explorer" demo works for an example.

Cool! Where can I find a copy of "Trimesh Explorer"?

Apart from the "3D Features in 2005r3.txt" readme that comes with 2005r3, there weren't any examples relating to the new 3D features in the Mac download package, nor in the "Example projects" folder available on RB's Mac download page (it's dated 14 June 05).

On a related topic, the language reference shipped with 2005r3 does not include any documentation on the new 3D features (Feedback Report: hcadzgky ).

Cheers, Martin
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