At 10:46 PM +0200 9/29/05, Niccolo Zapponi wrote:
I tried to put the Rb3DSpace1.Refresh call instead of Update, but no
difference.
That would just decrease your performance by needlessly erasing the
Rb3DSpace. Don't replace the Update call with something else; just
take it out entirely. Then see how fast it is. If it's still slow
with 70 objects, then the problem is not rendering, but whatever the
rest of your code is doing.
The only thing I do with them is to load them into the 3D World and
then go among them with the ball...
Right, and what does that mean, exactly? Are you doing collision
tests on every one, for example? What code executes on a per-object
basis that might be slowing your app down?
Best,
- Joe
--
Joe Strout REAL Software, Inc.
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