Writing Games with REALbasic (date)
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October 27, 2005
Re: beta testers needed for Win32 version of Zombies
,
Joseph J. Strout
,
09:30
October 26, 2005
Re: beta testers needed for Win32 version of Zombies
,
Doug
,
19:30
RE: beta testers needed for Win32 version of Zombies
,
JC
,
16:30
Re: beta testers needed for Win32 version of Zombies
,
Joseph J. Strout
,
16:00
Re: beta testers needed for Win32 version of Zombies
,
Jeff Quan
,
15:00
RE: beta testers needed for Win32 version of Zombies
,
JC
,
15:00
Re: beta testers needed for Win32 version of Zombies
,
Joseph J. Strout
,
14:30
beta testers needed for Win32 version of Zombies
,
Joseph J. Strout
,
14:30
October 25, 2005
Re: [ANN] RB3D Utility 1.0a4
,
Frank Condello
,
13:00
Re: Random Class
,
Eric Richards
,
11:00
Re: Random Class
,
Phil M
,
10:00
Re: Random Class
,
Landoq
,
08:00
Re: Random Class
,
Landoq
,
08:00
Random Class
,
Eric Richards
,
08:00
Re: UV settings
,
Joseph Nastasi
,
07:00
October 24, 2005
Re: UV settings
,
William Shank
,
23:30
[ANN] RB3D Utility 1.0a4
,
Lo Saeteurn
,
21:00
Re: UV settings
,
Joseph J. Strout
,
09:30
October 23, 2005
Demo Links
,
Hamish Mackellar
,
17:00
October 22, 2005
Re: UV settings
,
joe
,
17:30
Re: UV settings
,
Joseph J. Strout
,
13:00
UV settings
,
Joseph Nastasi
,
09:00
October 21, 2005
GameInputManager bug
,
Joseph Nastasi
,
09:00
October 18, 2005
Re: realbasic-games Digest, Vol 19, Issue 13
,
Lars Jensen
,
22:00
October 17, 2005
Re: Impressions on RB3D Utility a2
,
Lo Saeteurn
,
02:00
Re: Impressions on RB3D Utility a2
,
Daniel Lurie
,
01:30
October 16, 2005
Re: Impressions on RB3D Utility a2
,
Lo Saeteurn
,
23:30
Re: Impressions on RB3D Utility a2
,
Daniel Lurie
,
23:30
Re: Impressions on RB3D Utility a2
,
Lo Saeteurn
,
23:00
Impressions on RB3D Utility a2
,
Daniel Lurie
,
23:00
October 15, 2005
New strategy game in development.
,
Tony Kirk
,
16:30
Re: Best strategy for swapping images on 3D surfaces?
,
German W. Bauer
,
16:00
October 14, 2005
Re: Best strategy for swapping images on 3D surfaces?
,
Joseph J. Strout
,
10:00
Assigning movies to EditableMovie variable
,
Ken Gish
,
08:00
Re: Best strategy for swapping images on 3D surfaces?
,
Jeff Quan
,
00:00
October 13, 2005
Best strategy for swapping images on 3D surfaces?
,
German W. Bauer
,
23:30
Re: trimesh size
,
Franco Vaccari
,
10:30
Re: trimesh size
,
Joseph J. Strout
,
10:00
trimesh size
,
Franco Vaccari
,
05:30
October 12, 2005
Re: video games in RB
,
Asher Dunn
,
21:30
Re: Sneak Peak: Text & Fonts in SuperSpriteSurface
,
John Balestrieri
,
17:00
Re: Sneak Peak: Text & Fonts in SuperSpriteSurface (John Balestrieri)
,
John Balestrieri
,
17:00
Re: Sneak Peak: Text & Fonts in SuperSpriteSurface
,
Frank Condello
,
16:00
RE: Sneak Peak: Text & Fonts in SuperSpriteSurface (John Balestrieri)
,
James Noe
,
15:30
October 11, 2005
Sneak Peak: Text & Fonts in SuperSpriteSurface
,
John Balestrieri
,
22:30
[ANN] RB3D Utility 1.0a2
,
Lo Saeteurn
,
20:30
Re: video games in RB
,
John Balestrieri
,
00:00
October 10, 2005
Re: video games in RB
,
andrew
,
18:00
October 09, 2005
Re: [ANN] RB3D Utility 1.0a1 with 3DMF, .obj, and .mtl support
,
Lo Saeteurn
,
23:30
Re: video games in RB
,
Joseph J. Strout
,
23:00
video games in RB
,
andrew
,
19:00
[ANN] RB3D Utility 1.0a1 with 3DMF, .obj, and .mtl support
,
Lo Saeteurn
,
18:00
October 07, 2005
Re: Sprites Colliding
,
Eric Richards
,
19:30
Re: Sprites Colliding
,
Joseph J. Strout
,
17:30
Re: Sprites Colliding
,
Eric Richards
,
17:30
Re: Sprites Colliding
,
Joseph J. Strout
,
13:00
Sprites Colliding
,
Eric Richards
,
12:30
October 06, 2005
[ANN] Puzzle Plunge 2 Updated
,
Eric Richards
,
07:30
October 05, 2005
Re: Algorithm
,
John Balestrieri
,
00:30
October 04, 2005
Re: I need more power captain.
,
Asher Dunn
,
22:00
Re: Algorithm
,
Joseph Nastasi
,
12:00
Re: Algorithm
,
Joseph J. Strout
,
10:00
Algorithm
,
Joseph Nastasi
,
07:00
October 03, 2005
Re: Vertex Normals to Face Normals
,
Joseph J. Strout
,
10:00
Re: 3D Ball
,
Joseph J. Strout
,
09:30
October 02, 2005
Re: Vertex Normals to Face Normals
,
Lo Saeteurn
,
20:00
Re: Vertex Normals to Face Normals
,
John Balestrieri
,
19:30
Vertex Normals to Face Normals
,
Lo Saeteurn
,
15:30
October 01, 2005
Re: [ANN] Zombies 1.0b1 (Mac)
,
Seth Willits
,
21:30
Re: Creating a trimesh whose cross section is a user specified oval
,
William Squires
,
21:30
Re: [ANN] Zombies 1.0b1 (Mac)
,
Joseph J. Strout
,
21:30
Re: [ANN] Zombies 1.0b1 (Mac)
,
Joseph J. Strout
,
21:30
Re: [ANN] Zombies 1.0b1 (Mac)
,
Joseph J. Strout
,
21:30
Re: [ANN] Zombies 1.0b1 (Mac)
,
Joseph J. Strout
,
21:30
Re: Plugin Bug (Was: [ANN] Zombies 1.0b1 (Mac))
,
Troy Rollins
,
17:30
Re: 3D Ball
,
Niccolo Zapponi
,
17:00
Re: [ANN] Zombies 1.0b1 (Mac)
,
Seth Willits
,
16:30
Re: [ANN] Zombies 1.0b1 (Mac)
,
Jeff Quan
,
16:00
Re: [ANN] Zombies 1.0b1 (Mac)
,
Jeff Quan
,
16:00
Plugin Bug (Was: [ANN] Zombies 1.0b1 (Mac))
,
Frank Condello
,
15:30
Re: [ANN] Puzzle Plunge 2
,
Daniel Lurie
,
14:30
Re: [ANN] Puzzle Plunge 2
,
Eric Richards
,
14:00
Re: [ANN] Zombies 1.0b1 (Mac)
,
Sam Rowlands
,
13:30
Re: [ANN] Puzzle Plunge 2
,
Daniel Lurie
,
13:00
Re: [ANN] Zombies 1.0b1 (Mac)
,
Seth Willits
,
12:00
Re: [ANN] Puzzle Plunge 2
,
Eric Richards
,
11:30
Re: [ANN] Zombies 1.0b1 (Mac)
,
Troy Rollins
,
11:00
Re: [ANN] Puzzle Plunge 2
,
Daniel Lurie
,
10:30
[ANN] Puzzle Plunge 2
,
Eric Richards
,
10:00
Re: [ANN] Zombies 1.0b1 (Mac)
,
Daniel Lurie
,
09:30
Re: Creating a trimesh whose cross section is a user specified oval
,
Martin Dillon
,
02:30
Re: [ANN] Zombies 1.0b1 (Mac)
,
Nils Raschke
,
01:30
Re: [ANN] Zombies 1.0b1 (Mac)
,
Jeff Quan
,
01:00
Re: [ANN] Zombies 1.0b1 (Mac)
,
Joseph J. Strout
,
00:00
Re: [ANN] Zombies 1.0b1 (Mac)
,
Seth Willits
,
00:00
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