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Re: [ANN] Zombies 1.0b1 (Mac)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ANN] Zombies 1.0b1 (Mac)
From: Jeff Quan <jquan at mindspring dot com>
Date: Sat, 1 Oct 2005 13:57:53 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
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References: <a06200701bf63967b90db at [10 dot 0 dot 1 dot 4]> <E296B9D4-E30F-459E-BC51-9ACAEE7C21B5 at freaksw dot com> <84a5e0a8b4b0bd5dd9ca5f0ede1f6a55 at mindspring dot com> <4487FEF6-C424-4299-8D11-F42D200CB493 at freaksw dot com>
On Oct 1, 2005, at 9:53 AM, Seth Willits wrote:
Yes, that's not a bug. As you might guess, the game took shape long before the menu system was added in. When we got around to it, the menus were built to fit into the game engine rather than having to open up a new window.

But wouldn't you want to disable being able to move around a kill zombies? Even after you abandon hope and the game ends, you can still move around and play it.

We did discuss freezing the game and camera when menus are up, but getting the game to a playable beta state took precedence over this.


Also, if you're zombitized, the camera doesn't move over to show the new guy. It's easy to get turned around and it's a little hard to find him.

I do agree that it's easy to get disoriented with the camera, which is why in an earlier thread Joe had thought about limiting the motions like Warcraft 3. It can be one of those catch-22s where limiting the camera would be beneficial, but some players want the freedom of movement. I suppose it would be possible to have both and have an option to toggle camera movement.

These are good feedback overall everyone -- keep it up!

==
Jeff Quan
jquan at mindspring dot com

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