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Re: [ANN] Zombies 1.0b1 (Mac)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ANN] Zombies 1.0b1 (Mac)
From: Seth Willits <seth at freaksw dot com>
Date: Sat, 1 Oct 2005 14:06:40 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06200701bf63967b90db at [10 dot 0 dot 1 dot 4]> <E296B9D4-E30F-459E-BC51-9ACAEE7C21B5 at freaksw dot com> <84a5e0a8b4b0bd5dd9ca5f0ede1f6a55 at mindspring dot com> <4487FEF6-C424-4299-8D11-F42D200CB493 at freaksw dot com> <79fc7ca8cfc656ad2cda9e5bbdb54926 at mindspring dot com>
On Oct 1, 2005, at 1:57 PM, Jeff Quan wrote:

Also, if you're zombitized, the camera doesn't move over to show the new guy. It's easy to get turned around and it's a little hard to find him.

I do agree that it's easy to get disoriented with the camera, which is why in an earlier thread Joe had thought about limiting the motions like Warcraft 3. It can be one of those catch-22s where limiting the camera would be beneficial, but some players want the freedom of movement. I suppose it would be possible to have both and have an option to toggle camera movement.

What I meant was that when you die and a new guy appears, the camera should move & rotate over to the new guy so you can see where he is.



Seth Willits
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Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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