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Re: Sprites Colliding

To: Realbasic - Games <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: Sprites Colliding
From: Eric Richards <erockus at earthlink dot net>
Date: Fri, 07 Oct 2005 17:09:47 -0500
Cc:
Delivered-to: REALbasic-Games at lists dot realsoftware dot com

> Sounds similar to the Platform Demo, in the sample projects that come with RB. Have you looked at that?

Yep.
However somethings are done differently than what I'm/was doing.


>You need to set him up on top of the ground if you're going to handle your ground interaction that way. >(Actually, Platform Demo does not, IIRC; instead it keeps a map of where the ground is, draws the ground in >PaintTile, and calculates where the player sprite should stop falling directly.)

Ahh.. ok.

Well I've tired to the calculate thing, not using sprites, I couldn't get things
to work right, and I tried many times. So after a while I stopped working
on it. So I though now I would try using the Collision. However I'm not
sure its better than just calculating the sprite.

I think there is just somethings I don't get or understand.




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