> Sounds similar to the Platform Demo, in the sample projects that come
with RB. Have you looked at that?
Yep.
However somethings are done differently than what I'm/was doing.
>You need to set him up on top of the ground if you're going to handle
your ground interaction that way. >(Actually, Platform Demo does not,
IIRC; instead it keeps a map of where the ground is, draws the ground in
>PaintTile, and calculates where the player sprite should stop falling
directly.)
Ahh.. ok.
Well I've tired to the calculate thing, not using sprites, I couldn't get things
to work right, and I tried many times. So after a while I stopped working
on it. So I though now I would try using the Collision. However I'm not
sure its better than just calculating the sprite.
I think there is just somethings I don't get or understand.
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