realbasic-games
[Top] [All Lists]

Re: Sprites Colliding

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Sprites Colliding
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Fri, 7 Oct 2005 16:24:56 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <4346F22B dot 7050207 at earthlink dot net>
At 5:09 PM -0500 10/7/05, Eric Richards wrote:

Well I've tired to the calculate thing, not using sprites, I couldn't get things to work right, and I tried many times. So after a while I stopped working on it. So I though now I would try using the Collision. However I'm not sure its better than just calculating the sprite.

No, I don't think it is. Collisions are a good way to detect when two sprites hit each other, but not a great way to approach interactions with the ground.

I think there is just somethings I don't get or understand.

Yes. But keep at it, step through the code, work out examples on paper, and eventually you'll get it.

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
http://linux.sys-con.com/general/readerschoice.htm
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>