At 5:09 PM -0500 10/7/05, Eric Richards wrote:
Well I've tired to the calculate thing, not using sprites, I
couldn't get things to work right, and I tried many times. So after
a while I stopped working on it. So I though now I would try using
the Collision. However I'm not sure its better than just calculating
the sprite.
No, I don't think it is. Collisions are a good way to detect when
two sprites hit each other, but not a great way to approach
interactions with the ground.
I think there is just somethings I don't get or understand.
Yes. But keep at it, step through the code, work out examples on
paper, and eventually you'll get it.
Best,
- Joe
--
Joe Strout REAL Software, Inc.
Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
http://linux.sys-con.com/general/readerschoice.htm
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