| To: | Realbasic - Games <REALbasic-Games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Sprites Colliding |
| From: | Eric Richards <erockus at earthlink dot net> |
| Date: | Fri, 07 Oct 2005 19:13:31 -0500 |
| Cc: | |
| Delivered-to: | REALbasic-Games at lists dot realsoftware dot com |
>No, I don't think it is. Collisions are a good way to detect when two sprites hit each other, but not a >great way to approach interactions with the ground. Ahh.... well, I guess its back to calculations then...I think there is just somethings I don't get or understand. >Yes. But keep at it, step through the code, work out examples on paper, and eventually you'll get it. Maybe. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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