At 7:35 PM -0400 10/9/05, andrew at kellerfarm dot com wrote:
I am completely new to making video games entirely, and I'm thinking
about doing some work with it.
You've come to the right place.
Is there a basic layout for games in RB?
If you mean a standard framework, then no, not really. Games tend to
be unique enough that there is no one-size-fits-all framework, though
there are a number of common routines (many of them in the Rb3D FAQ,
which you can find at <http://www.strout.net/info/coding/rb/>).
I'm guessing that a basic language in general wouldn't be fast
enough for video games
Why would you guess that? A language isn't slower because it has a
cleaner syntax than a more obtuse one. :) And REALbasic is fully
compiled, not interpreted. It's faster at some things and slower at
others; the details always depend on what you're doing.
So, would you write the interface in RB and nest the video engine
inside for the graphics?
REALbasic already has a video engine inside it for graphics. See the
Rb3DSpace control. Or if you prefer, you could work directly in
low-level OpenGL via declares. (Or even do some mixture of the two.)
I have a couple of games written in REALbasic... currently available
only for the Mac, but I hope to get them built for Windows in the
next week or two; see <http://www.codenautics.com/>. Source code
included.
Best,
- Joe
--
Joe Strout REAL Software, Inc.
Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
http://linux.sys-con.com/general/readerschoice.htm
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