I'm guessing that a basic language in general wouldn't be fast
enough for video games
Why would you guess that? A language isn't slower because it has a
cleaner syntax than a more obtuse one. :) And REALbasic is fully
compiled, not interpreted. It's faster at some things and slower
at others; the details always depend on what you're doing.
I'm thinking about high level languages in general. How about
complex graphics, like what's in games like Halo, X-Plane, or
WarCraft III?
So, would you write the interface in RB and nest the video engine
inside for the graphics?
REALbasic already has a video engine inside it for graphics. See
the Rb3DSpace control. Or if you prefer, you could work directly
in low-level OpenGL via declares. (Or even do some mixture of the
two.)
I have a couple of games written in REALbasic... currently
available only for the Mac, but I hope to get them built for
Windows in the next week or two; see <http://www.codenautics.com/
>. Source code included.
I really like Armageddon! Hmm... Seeing that, I think it would be
entirely possible to create something like StarCraft...
What is the approximate limit of RB with regard to graphics? Is it
close to WarCraft III ?
Andrew Keller
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