realbasic-games
[Top] [All Lists]

Re: video games in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: video games in RB
From: andrew at kellerfarm dot com
Date: Mon, 10 Oct 2005 18:56:26 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <55D969CB-A48B-4FB1-A4B1-40B4B143B29A at kellerfarm dot com> <a06200701bf6f8e31a6eb at [10 dot 0 dot 1 dot 4]>
I'm guessing that a basic language in general wouldn't be fast enough for video games


Why would you guess that? A language isn't slower because it has a cleaner syntax than a more obtuse one. :) And REALbasic is fully compiled, not interpreted. It's faster at some things and slower at others; the details always depend on what you're doing.


I'm thinking about high level languages in general. How about complex graphics, like what's in games like Halo, X-Plane, or WarCraft III?

So, would you write the interface in RB and nest the video engine inside for the graphics?


REALbasic already has a video engine inside it for graphics. See the Rb3DSpace control. Or if you prefer, you could work directly in low-level OpenGL via declares. (Or even do some mixture of the two.)

I have a couple of games written in REALbasic... currently available only for the Mac, but I hope to get them built for Windows in the next week or two; see <http://www.codenautics.com/ >. Source code included.

I really like Armageddon! Hmm... Seeing that, I think it would be entirely possible to create something like StarCraft...

What is the approximate limit of RB with regard to graphics? Is it close to WarCraft III ?


Andrew Keller
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>