| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: video games in RB |
| From: | John Balestrieri <mrjohn at tinrocket dot com> |
| Date: | Tue, 11 Oct 2005 00:59:13 -0400 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <55D969CB-A48B-4FB1-A4B1-40B4B143B29A at kellerfarm dot com> <a06200701bf6f8e31a6eb at [10 dot 0 dot 1 dot 4]> |
Andrew, you might be interested in: <http://www.tinrocket.com/
products/superspritesurface/features/>
John On Oct 9, 2005, at 11:22 PM, Joseph J. Strout wrote: So, would you write the interface in RB and nest the video engine inside for the graphics?REALbasic already has a video engine inside it for graphics. See the Rb3DSpace control. Or if you prefer, you could work directly in low-level OpenGL via declares. (Or even do some mixture of the two.) _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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