realbasic-games
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Re: video games in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: video games in RB
From: John Balestrieri <mrjohn at tinrocket dot com>
Date: Tue, 11 Oct 2005 00:59:13 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <55D969CB-A48B-4FB1-A4B1-40B4B143B29A at kellerfarm dot com> <a06200701bf6f8e31a6eb at [10 dot 0 dot 1 dot 4]>
Andrew, you might be interested in: <http://www.tinrocket.com/ products/superspritesurface/features/>

John


On Oct 9, 2005, at 11:22 PM, Joseph J. Strout wrote:

So, would you write the interface in RB and nest the video engine inside for the graphics?


REALbasic already has a video engine inside it for graphics. See the Rb3DSpace control. Or if you prefer, you could work directly in low-level OpenGL via declares. (Or even do some mixture of the two.)

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