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Re: Sneak Peak: Text & Fonts in SuperSpriteSurface

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Sneak Peak: Text & Fonts in SuperSpriteSurface
From: Frank Condello <developer at chaoticbox dot com>
Date: Wed, 12 Oct 2005 16:47:07 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <CB01B71C-8BAE-489A-9AAD-7621815773F6 at tinrocket dot com>
On 11-Oct-05, at 11:22 PM, John Balestrieri wrote:

This is a bit of a sneak peak, but I've posted a bit of SuperSpriteSurface news and some screenshots on my site regarding Text & Font support in the next major release of SuperSpriteSurface. I think it's pretty cool, so check it out:

Looks great - I might be interested in the standalone version of this, but will it include some sort of RB functions/classes whereby you feed a string and metrics, and get back vertex arrays ready for OpenGL? I'm using fixed-width fonts at the moment and although kerning would be nice, I don't feel it's worth the effort to write a kerned vertex array generator at the moment - I'm not opposed to paying for a system that did the grunt work for me however...

Thanks,
Frank.
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