On 11-Oct-05, at 11:22 PM, John Balestrieri wrote:
This is a bit of a sneak peak, but I've posted a bit of
SuperSpriteSurface news and some screenshots on my site regarding
Text & Font support in the next major release of
SuperSpriteSurface. I think it's pretty cool, so check it out:
Looks great - I might be interested in the standalone version of
this, but will it include some sort of RB functions/classes whereby
you feed a string and metrics, and get back vertex arrays ready for
OpenGL? I'm using fixed-width fonts at the moment and although
kerning would be nice, I don't feel it's worth the effort to write a
kerned vertex array generator at the moment - I'm not opposed to
paying for a system that did the grunt work for me however...
Thanks,
Frank.
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