Hi Frank,
Great to hear -- I imagined this would be of use to other developers.
To your question, yes and no. It will be doing that internally,
inside of SSS, but the software that creates the font data for use in
other development environments will only export the data you need to
write your own text engine.
There are so many ways to do text, even just using image data, in
OpenGl (mapped quads, buffer copies, 1 bit image drawing) and then so
many ways to color them, that I choose to implement what was best for
SSS and leave other's to best decide what they need, giving access to
just the essentials for those developers.
There would also be nothing to stop you from creating fixed width
fonts with the font texture map tool either, and ignoring the kerning
& variable width data in the exported CVS file.
HTH,
John
On Oct 12, 2005, at 4:47 PM, Frank Condello wrote:
Looks great - I might be interested in the standalone version of
this, but will it include some sort of RB functions/classes whereby
you feed a string and metrics, and get back vertex arrays ready for
OpenGL? I'm using fixed-width fonts at the moment and although
kerning would be nice, I don't feel it's worth the effort to write
a kerned vertex array generator at the moment - I'm not opposed to
paying for a system that did the grunt work for me however...
Thanks,
Frank.
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