Hi:
I have a setup where I created a RB3DSurface with 24 surfaces using
AddPictureWithMask, each of the pictures is 24-bit + Alpha and
400x400 pixels. All images are supposed to get swapped out
periodically (approx every 8 secs) with new images.
This works well if I have a 6x4 testarray of images looking onto the
images directly, however it gets unbelievably slow when the camera
also moves. I wanted to created a "fly-by" motion with the camera,
while the images on surfaces get swapped.
I was tearing down all objects and then recreating the surfaces, then
updating the rb3dsurface. Would using RemoveSurface and then using
AddPictureWithMask in RB2005 be faster? What are other strategies I
could employ to make it less taxing on the system? It's running on a
Dual 2GHz PowerMac which I believe has a Geforce 5200 Ultra.
Thanks for any advice,
+ German
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