On Oct 13, 2005, at 9:26 PM, German W. Bauer wrote:
I have a setup where I created a RB3DSurface with 24 surfaces using
AddPictureWithMask, each of the pictures is 24-bit + Alpha and 400x400
pixels. All images are supposed to get swapped out periodically
(approx every 8 secs) with new images.
I was tearing down all objects and then recreating the surfaces, then
updating the rb3dsurface. Would using RemoveSurface and then using
AddPictureWithMask in RB2005 be faster? What are other strategies I
could employ to make it less taxing on the system? It's running on a
Dual 2GHz PowerMac which I believe has a Geforce 5200 Ultra.
If you have RB2005r3, why not try the swapping textures via
Trimesh.Material.Texture? This way you'd never have to continuously
delete and rebuild, just build 24 Trimeshes and swap textures
periodically.
==
Jeff Quan
jquan at mindspring dot com
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