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New strategy game in development.

To: realbasic-games at lists dot realsoftware dot com
Subject: New strategy game in development.
From: "Tony Kirk" <tony92875 at hotmail dot com>
Date: Sat, 15 Oct 2005 16:05:45 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
Hello all,
I'm not really new to the realbasic lists, as I've been lurking for a bit now, but this is my first post :) I'm starting development on a new 3d game that I'm going to call "Warband Warfare" until I come up with something better. The game will be similar to games like Advance Wars (I and II) for the Gameboy Advance or any of the many "<name here>: Tactics" games like Final Fantasy Tactics, Ogre Tactics or the newer games I just found out are finally coming out for the PSP like The Lord of The Rings: Tactics and Field Commander. Basically, no story real story line, just 2 (or more maybe) small warbands of 1-20 characters each fighting out a small skirmish on a piece of a battle field or in a small town that sits in ruin (see Mordheim http://www.specialist-games.com/mordheim/default.asp ).

I've been planing this game for about 5 years now and I've actually made it all the way to starting the code for it ... several times. but then something happens and I never get to continue. Well I've realized that my biggest problem in the has always been me. Trying to do everything myself and not having all the knowledge to DO it all. I'm like that :)

So here I am, finally asking for a little help. If there are some people out there and/or on this list that would like to help in some way I more than welcome you. But what I mainly need is some advice and pointers on 3D programming. I have forgotten almost everything about calculus and geometry from school :) I've been programming for ~15 years now but it's all been desktop applications, database apps etc.. Nothing even close to game related programming.

For those interested in what I've put together so far (it's all been 2d based stuff since that's what I was going to do this project as at first) I have a site for it at http://ww.phooie.com. And there is *not* a missing w in that URL. The ww is for WarbandWarfare. But to avoid confusion I will have to change the URL :) Oh and I put the site up after my first real build of the 2d version with some of the navigation working. That was just before I really dug into the 3d stuff RB offered and realized that it would be almost as easy to just do it in 3d and keep it simple at first. Like maybe a fixed overhead camera view. I will be redoing the whole site to reflect the switch to a 3d game.

So to finish this long ramble of a post; I'm looking to see how much of an interest there is in this sort of project and to see if you guys could offer some direction to online/book resources for 3d algorithms that would translate well to RB code. I'm thinking of stuff like calculating line of sight from a given point on an object or code to do automatic camera movement from one object to another.. You know, ... everything :) I'm using RB 2005, latest release.

Regards,
-Tony


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