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Re: Impressions on RB3D Utility a2

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Impressions on RB3D Utility a2
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Sun, 16 Oct 2005 20:52:09 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <43531B1A dot 2010400 at optonline dot net>
How do I turn off the purple wireframe in it?

The purple wireframe hi-lights your selection. Click outside the model to deselect.

What I want to add next is the ability to reposition the separate meshes.

Also I noticed that the model moves when I type the keys in a different app.

Yes, I will have to fix this. The keys: w,a,s,d, and arrows allows you to walk around the model. They should not function when the window is not in front.

I'd like to specify a material for all the models when I do a batch export.

I'm not sure what you mean. If your models use a common material name, then they should automatically be shared if you load the materials beforehand (by loading a model with this material or by loading the MTL file).

Do you mean I should add an option in the batch window that allows you to select a single material to apply to all meshes? If so, that can surely be done.

I noticed in the 3D Animation Builder docs you said you were working on multitexturing. How will that work? Quesa doesn't support it to my knowledge.

Well, there is a trick, but what I learned from others is that it's very slow when you use alpha textures. What I do is basically duplicate the model and scale it up or down until faces are offset enough to avoid z-fighting. Each of these model could have a different texture.

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