Lo Saeteurn wrote:
I'd like to specify a material for all the models when I do a batch
export.
I'm not sure what you mean. If your models use a common material name,
then they should automatically be shared if you load the materials
beforehand (by loading a model with this material or by loading the
MTL file).
Do you mean I should add an option in the batch window that allows you
to select a single material to apply to all meshes? If so, that can
surely be done.
I mean the second one. My modeler does not do mtl files correctly.
It does the uvs though.
Will the animation builder recognize that all the models use the
same texture, or will there be one copy per model in the animation sequence?
I noticed in the 3D Animation Builder docs you said you were working
on multitexturing. How will that work? Quesa doesn't support it to my
knowledge.
Well, there is a trick, but what I learned from others is that it's
very slow when you use alpha textures. What I do is basically
duplicate the model and scale it up or down until faces are offset
enough to avoid z-fighting. Each of these model could have a different
texture.
Sheesh. That sounds very ugly.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|