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Re: Impressions on RB3D Utility a2

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Impressions on RB3D Utility a2
From: Daniel Lurie <dl1021 at optonline dot net>
Date: Mon, 17 Oct 2005 00:07:48 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <43531B1A dot 2010400 at optonline dot net> <1A6E1032-4451-4FC2-8EF9-FCDE42B88D3C at miensoftware dot com>
Lo Saeteurn wrote:
I'd like to specify a material for all the models when I do a batch export.

I'm not sure what you mean. If your models use a common material name, then they should automatically be shared if you load the materials beforehand (by loading a model with this material or by loading the MTL file).

Do you mean I should add an option in the batch window that allows you to select a single material to apply to all meshes? If so, that can surely be done.

I mean the second one. My modeler does not do mtl files correctly. It does the uvs though.

Will the animation builder recognize that all the models use the same texture, or will there be one copy per model in the animation sequence?

I noticed in the 3D Animation Builder docs you said you were working on multitexturing. How will that work? Quesa doesn't support it to my knowledge.

Well, there is a trick, but what I learned from others is that it's very slow when you use alpha textures. What I do is basically duplicate the model and scale it up or down until faces are offset enough to avoid z-fighting. Each of these model could have a different texture.
Sheesh. That sounds very ugly.

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