I mean the second one. My modeler does not do mtl files correctly.
It does the uvs though.
Okay, shouldn't be too difficult to implement.
Will the animation builder recognize that all the models use the
same texture, or will there be one copy per model in the animation
sequence?
All you need to do is have one model (for each LOD), the "base
model", with the texture. For the frames, all it needs are the vertex
positions. That's basically what's stored in the animation file (plus
the base models). I haven't released the version that tweens the
normals. The current version only tweens the vertices, but normals
would need to be tweened as well for the lighting to be correct. I'll
try to get a stable release soon.
You would apply the texture to just one model (for the base model),
then, you would batch convert all the other frames without the
textures. Set the base model to the textured model, and add the
frames (the models without the texture).
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|