On Oct 24, 2005, at 10:18 AM, Joseph J. Strout wrote:
I see there is some general introduction needed here, so here's a stab
at it:
This was a great explanation. It might be a good idea to slip it into
the RB3D docs. If not the online version, maybe in the RB3D readme on
the new features that was distributed when R3 came out.
Worked fine.
A good way to get a feel for these things is to use the Trimesh
Explorer demo project. You can create a Trimesh from a picture, which
is a very simple case of two texture-mapped triangles. You can see
how the UV coordinates relate to the vertices, which then define the
triangles. You can also fiddle with the numbers interactively and see
how it affects the appearance of the object.
I didn't need to do this, but I did it after the fact and it was very
educational.
Thanks, Joe!
--
Joseph Nastasi
Pyramid Design - a software development firm
http://www.pyramiddesign.us
Voice 609 601-0814 Fax 609 601-0815
Products:
A-OK! Spacecraft Simulation System - http://aok.pyramiddesign.us
A-OK! The Wings of Mercury
FTP Suite for REALbasic - http://ftpsuite.pyramiddesign.us
Proud Sponsors of REALbasic Olympics 2005
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|