Hi All,
I'm curious if anyone has opinions about the "best" way to build a 3D
application for Mac, Windows, and Linux. Specifically, I'm
interested in a single-file drag & drop installation, or the closest
thing to it (i.e. I'd like to avoid using a formal Installer program
if possible, and I don't want to get into "DLL Hell" or worry about
versioning problems with the libraries ). My target would be OS X
(10.3 or later) and XP (SP2 or later). I don't know enough about
Linux(es) to know what the relevant version / issues are there.
I'm agnostic about using Quesa vs. OpenGL declares, though I'd like
to pick one and standardize it across all three platforms.
Anyone tackled this problem?
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