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Re: Simplest way to get 3D on Mac, Win, Linux?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Simplest way to get 3D on Mac, Win, Linux?
From: Frank Condello <developer at chaoticbox dot com>
Date: Sun, 6 Nov 2005 23:27:09 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <841191D7-E8F3-4318-926A-95EBE71C0805 at xochi dot com>
On 6-Nov-05, at 6:58 PM, Michael Diehr wrote:

I'm curious if anyone has opinions about the "best" way to build a 3D application for Mac, Windows, and Linux.

"Best" is a matter of debate, and depends a lot on the type of application and your expectations/requirements. What's best for you may not be best for someone else...

Specifically, I'm interested in a single-file drag & drop installation, or the closest thing to it (i.e. I'd like to avoid using a formal Installer program if possible, and I don't want to get into "DLL Hell" or worry about versioning problems with the libraries ). My target would be OS X (10.3 or later) and XP (SP2 or later). I don't know enough about Linux(es) to know what the relevant version / issues are there.

On Mac OS X you'd just create an app bundle, on Windows I'd highly recommend using an installer regardless if you've got external dlls or not, and someone else will have to comment on Linux.

I'm agnostic about using Quesa vs. OpenGL declares, though I'd like to pick one and standardize it across all three platforms.

Quesa already works across all three platforms so Rb3D/Quesa would be the "simplest way to get 3D on Mac, Win, Linux". A few searches on the Games NUG archives will reveal lots of discussions on OpenGL declares vs. Rb3D/Quesa - I'm not sure another round on that topic is needed ;)

Frank.
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