There's a handle for the trimesh? I searched all over for this and
could not find it. I ran into the same problem of trying to clone a
trimesh that I built from scratch.
Setting all the points, triangles, UVs, etc. seem to be really slow
(or wasteful)--not sure if Object3D does this internally. If only
there was a way to get the handle from a trimesh, I could just simply
add it to an Object3D.
If so, we may be able to hack something out using
Object3D.AddShapeHandle, given the Trimesh handle -- I don't have
the code or docs handy at the moment, so I can't be sure this is
supported, but it might be. Let me know where you are and we'll
keep working on it.
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