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Re: How do I assign a texture to a material in RB3D?

To: realbasic-games at lists dot realsoftware dot com
Subject: Re: How do I assign a texture to a material in RB3D?
From: dl1021 at optonline dot net
Date: Thu, 17 Nov 2005 10:04:57 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
Priority: normal
>Quesa model viewer is in the same folder as your app? If >not, does it have 
>the QuesaLib within the same folder? You >either need it in the same folder as 
>the app or in some >folder (I can't remember) in the Library folder.

Its in /Library/CFMSupport as it should be.

>An unexpected NIL usually means Quesa/Quickdraw is not 
>loaded properly. At least that's always been the case for 
>me. I end up spending hours figuring out what is wrong with 
>my code only to find that I forgot to include the QuesaLib in 
>the same folder. This has happened to me multiples times.
>It may or may not be the problem in your case.

Nah. I know Quesa is working. The problem lies elsewhere. I can create a new 
instance of a material class, but can't do anything with the texture property 
of it (its always nil no matter what monkeying I try.) 

Also, the examples don't demonstrate making a material, so I've exhausted all 
the obvious things to attempt.


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