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Re: How do I assign a texture to a material in RB3D?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: How do I assign a texture to a material in RB3D?
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Thu, 17 Nov 2005 08:14:18 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <437BF864 dot 7050508 at optonline dot net> <01CF9536-D32A-4009-934E-3C23E554667D at miensoftware dot com> <437C09E0 dot 9080004 at optonline dot net> <BD7710E1-FC97-4371-94FA-F4F82ACC9D3C at miensoftware dot com>
At 10:06 PM -0800 11/16/05, Lo Saeteurn wrote:

An unexpected NIL usually means Quesa/Quickdraw is not loaded properly. At least that's always been the case for me. I end up spending hours figuring out what is wrong with my code only to find that I forgot to include the QuesaLib in the same folder. This has happened to me multiples times. It may or may not be the problem in your case.

Have you considered putting QuesaLib in the system-wide location (e.g. Library/CFMSupport on the Mac)? Then you don't have to worry about it, until you get ready to distribute your app (at which point your beta testers will let you know if you've forgotten to include it!).

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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