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Re: How do I assign a texture to a material in RB3D?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: How do I assign a texture to a material in RB3D?
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Thu, 17 Nov 2005 09:51:52 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <e0fc9cea12bd8 dot 437c6569 at optonline dot net>
At 11:11 AM -0500 11/17/05, dl1021 at optonline dot net wrote:

Under what circumstances would texture always be nil, Joe?

None that I can think of.

Quesa Model Viewer works, so I know I'm ok in that respect. I'm running Quesa 1.7, if that's relavant.

As Lo pointed out, Quesa Model Viewer isn't a very good test. Can your *own* REALbasic code load and display textured models? (If you haven't gotten that far in your own efforts, I suggest you do so before mucking about trying to create objects dynamically.)

Does the Trimesh Explorer example use the r3 features, or declares? Where can I download it?

It uses the R3 features, and should be among the example downloads.
        <http://www.realsoftware.com/download/mac/>

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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