realbasic-games
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Re: Advice Wanted for Sudoku Analyzer

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Advice Wanted for Sudoku Analyzer
From: Barry Traver <rb at ix dot netcom dot com>
Date: Mon, 21 Nov 2005 09:40:54 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <33cbfa100511201937y1d115e41i9970c12036cea6d1 at mail dot gmail dot com> <438162D0 dot 5010800 at ix dot netcom dot com>
Lars,

Barry Traver wrote:

I'm accustomed to doing mathematical analysis of game positions. Examples: my "Giant and Dwarfs" game (published in 99'er Home Computer Magazine decades ago), my "Jump-a-Peg" puzzle program (published in MICROpendium also decades ago), my "NimRow" game (adapted from one of my - mostly mathematical - "Coney Games" collection I released decades ago), etc., etc. (I did port over to REALbasic "NimRow," "31 or Die!", and "Tic Tac Toe Philadelphia Style," which is now a magic trick in addition to being a card game.) Like the card trick program, many of these were inspired by Martin Gardner, especially by the "Mathematical Games" column he wrote for years for the magazine Scientific American.

What I meant to say was not "in addition to being a card game" (which it isn't, although there is a card trick related to Tic Tac Toe in Martin Gardner's book Mathematics, Magic, and Mystery) but "in addition to being a con game."

All of my "Coney Games" are "con games," i.e., simple to learn and seemingly more than fair to the con man's victim,, but actually much favoring the con man (i.e., in the modern situation, favoring the computer against a human opponent, so that often the human has _no_ chance of winning) (In Elizabethan English, the word "cony" meant "rabbit," i.e., the con man's victim. A fascinating popular book of the time on the forerunners to the more modern "shell game" is titled The Cony-Catcher.)

Barry Traver


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