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Re: Games in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Games in RB
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Thu, 1 Dec 2005 13:09:46 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <137661d80512011140l4844db84ve1c8244ebe8928c4 at mail dot gmail dot com>
At 11:40 AM -0800 12/1/05, Gerald Bailey wrote:

Another question about RB's capabilities...  How well do you think it could
handle a game on the scale of Everquest or World of Warcraft?

Reasonably well; the difficulties with a game like that are in (a) the programming, and (b) the artwork. Remember, those games were both developed by a couple dozen developers and artists, with a budget of millions of dollars per year for several years. REALbasic makes development easier, but not so easy that one person is going to make something comparable to those in his evenings and weekends.

Also, is there an easy way for multiple developers to work on the same RB
project?

Yes, export all the items in the project to external files (in XML format if you prefer), and then use something like CVS or Subversion.

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
http://linux.sys-con.com/general/readerschoice.htm
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