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Re: New OpenGL plugin

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: New OpenGL plugin
From: dl1021 at optonline dot net
Date: Wed, 07 Dec 2005 14:03:42 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
Priority: normal
References: <4394D750 dot 2000708 at optonline dot net> <1a84c124f37b372513a79b0486bd4c45 at fireyesoftware dot com> <9B8B272C-319F-4878-BDE1-619CA7E445FF at sqlabs dot net> <da4bc6084296 dot 4396dd70 at optonline dot net> <F7999A04-A46B-499B-84B5-434B916EAF13 at sqlabs dot net> <e359b3c64461 dot 4396e26b at optonline dot net> <7C491DC4-4B02-49C5-9EAD-8DCB0B349C31 at sqlabs dot net>
What is it like syntax-wise?

myOpenGLView.pushmatrix() ?

----- Original Message -----
From: Marco Bambini <marco at sqlabs dot net>
Date: Wednesday, December 7, 2005 1:31 pm
Subject: Re: New OpenGL plugin

> Yes, both :-)
> ---
> Marco Bambini
> http://www.sqlabs.net
> http://www.sqlabs.net/blog/
> 
> On Dec 7, 2005, at 7:23 PM, dl1021 at optonline dot net wrote:
> 
> > Will it support both fullscreen and windowed modes?
> >
> > Sounds promising. Please post a beta at some point.
> >
> > ----- Original Message -----
> > From: Marco Bambini <marco at sqlabs dot net>
> > Date: Wednesday, December 7, 2005 1:08 pm
> > Subject: Re: New OpenGL plugin
> >
> >> It is a control, I haven't used any declares...
> >>
> >> ---
> >> Marco Bambini
> >> http://www.sqlabs.net
> >> http://www.sqlabs.net/blog/
> 
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