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Re: New OpenGL plugin

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: New OpenGL plugin
From: dl1021 at optonline dot net
Date: Wed, 07 Dec 2005 14:13:41 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
Priority: normal
References: <4394D750 dot 2000708 at optonline dot net> <1a84c124f37b372513a79b0486bd4c45 at fireyesoftware dot com> <9B8B272C-319F-4878-BDE1-619CA7E445FF at sqlabs dot net> <da4bc6084296 dot 4396dd70 at optonline dot net> <F7999A04-A46B-499B-84B5-434B916EAF13 at sqlabs dot net> <e359b3c64461 dot 4396e26b at optonline dot net> <7C491DC4-4B02-49C5-9EAD-8DCB0B349C31 at sqlabs dot net> <dfbff15e3077 dot 4396ebbe at optonline dot net> <5B2B76D2-FEA6-47B0-8362-449C2A0CC528 at sqlabs dot net>
It sounds splendid.

Are there any convenience functions, like converting an RB picture to a texture?


----- Original Message -----
From: Marco Bambini <marco at sqlabs dot net>
Date: Wednesday, December 7, 2005 2:07 pm
Subject: Re: New OpenGL plugin

> No, it is like:
> 
> myOpenGLView.SetCurrentContext
> glPushmatrix()
> ...
> 
> Sounds good to you?
> 
> ---
> Marco Bambini
> http://www.sqlabs.net
> http://www.sqlabs.net/blog/
> 
> 
> 
> On Dec 7, 2005, at 8:03 PM, dl1021 at optonline dot net wrote:
> 
> > What is it like syntax-wise?
> >
> > myOpenGLView.pushmatrix() ?

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