Seth, it is really a lot different.
My OpenGLView control can have its own async loop attached, so it is
complete independent from RB.
I can have a spinning cube in an OpenGLView that achieves 1500 frames/
sec while I am selecting a menu or pushing a button and so on...
I have also added classes for resolution switching of the monitor and
fading effects.
This plugin is the first step in order to be able to have a real game
engine with RB.
I know from your blog that you are studying games engines so I really
hope you'll change your opinion when you'll see my plugin in action.
Regards,
---
Marco Bambini
http://www.sqlabs.net
http://www.sqlabs.net/blog/
On Dec 7, 2005, at 9:34 PM, Seth Willits wrote:
On Dec 7, 2005, at 12:02 PM, dl1021 at optonline dot net wrote:
I am ridiculously enthusiastic. When can we see an example?
Well, I hope you were ridiculously enthusiastic about Asher's
declares because it's not really different. :)
Seth Willits
----------------------------------------------------------
Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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