On Dec 7, 2005, at 12:47 PM, Marco Bambini wrote:
My OpenGLView control can have its own async loop attached, so it
is complete independent from RB.
I can have a spinning cube in an OpenGLView that achieves 1500
frames/sec while I am selecting a menu or pushing a button and so
on...
I have also added classes for resolution switching of the monitor
and fading effects.
Asher's declares didn't have those, but Frank's plugin does.
I don't mean to say that there's no purpose behind you writing a
plugin, just that it doesn't offer any major functional advantages
over existing solutions.
I know from your blog that you are studying games engines so I
really hope you'll change your opinion when you'll see my plugin in
action.
You've actually seen that? hehehe... It's not really... updated, as
you can tell.
This plugin is the first step in order to be able to have a real
game engine with RB.
Well I look forward to seeing what comes next.
Seth Willits
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Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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