On Dec 7, 2005, at 10:22 PM, Frank Condello wrote:
My OpenGLView control can have its own async loop attached, so it
is complete independent from RB.
That could be useful... Can you provide more details on how this
works?
Every control has a "period" property (integer, milliseconds) and a
DrawScene event (nFrame As Integer, Interval As Double)
If you select the myOpenGLView.StartAsync method, then the DrawScene
event is called every "period" milliseconds and this "custom loop" is
complete independent from RB (the nFrame parameter is automatically
incremented at every call).
P.S. I have just seen your http://developer.chaoticbox.com/ and you
are really doing a great work.
---
Marco Bambini
http://www.sqlabs.net
http://www.sqlabs.net/blog/
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