On Dec 7, 2005, at 1:02 PM, dl1021 at optonline dot net wrote:
Will this be an actual OpenGL control that one can drop in their
project, or a set of declares like Asher's?
I have an actual OpenGL control, but I have not released it yet. If
anyone is interested, please email me off list. My OpenGL control works
with a hierarchical object system similar to Rb3D, but it is all direct
declares to OpenGL, and rendering is faster than Rb3D. I have my own
custom model format and a program that will convert .obj and .3dmf
files to this format. I also have a model viewer program.
Here's an example of what the code would look like when using my
framework:
Sub Window1.Open()
// View is an instance of Ion3DView in the window.
view.attachToWindow(self) // this is necessary because you can also
attach directly to a screen for fullscreen OpenGL (Mac only).
//obj is a property of the window declared as an IonObject3D
obj = new ionObject3D
obj.loadIonModelFile(getFolderItem("model.i3m")
view.objects.appendChild(obj)
End Sub
Windw1.Timer1.Action
obj.yaw(0.1)
view.render()
End Sub
Asher
-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid
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