realbasic-games
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Re: New OpenGL plugin

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: New OpenGL plugin
From: Daniel Lurie <dl1021 at optonline dot net>
Date: Wed, 07 Dec 2005 17:54:58 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <4394D750 dot 2000708 at optonline dot net> <1a84c124f37b372513a79b0486bd4c45 at fireyesoftware dot com> <9B8B272C-319F-4878-BDE1-619CA7E445FF at sqlabs dot net> <da4bc6084296 dot 4396dd70 at optonline dot net> <cfa3a1a76094a699af85cebf4307bf16 at fireyesoftware dot com>
Asher Dunn wrote:
I have an actual OpenGL control, but I have not released it yet. If anyone is interested, please email me off list. My OpenGL control works with a hierarchical object system similar to Rb3D, but it is all direct declares to OpenGL, and rendering is faster than Rb3D. I have my own custom model format and a program that will convert .obj and .3dmf files to this format. I also have a model viewer program.

The more, the merrier.
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