On Dec 8, 2005, at 2:38 PM, John Balestrieri wrote:
Also, projects of this scope and magnitude don't usually start out by
asking minor technical questions such as 'full screen mode?' or 'MDI?'
etc. I've seen a lot of big project stall because the team members
work hard coding detail aspects of the project, such as fussing about
optimizing a binary file format or some other dead-end optimization
while failing to grasp the enormity of their project and how they are
going to bring the whole thing together. So, another word of unwanted
advice might be to try and catch yourself from working too hard/long
on the 'corner-staring tasks' or tasks of diminishing returns that
have you looking at the trees instead of the forest. And don't spend
too much time looking out the window either. ;)
I could not have put this any better. Add to it that fact that NONE of
these projects seem to have done any analysis as to what there market
might be. Even a freeware game needs to be analyzed this way if it is
to compete for attention, if not dollars.
--
Joseph Nastasi
Pyramid Design - a software development firm
http://www.pyramiddesign.us
Voice 609 601-0814 Fax 609 601-0815
Products:
A-OK! Spacecraft Simulation System - http://aok.pyramiddesign.us
A-OK! The Wings of Mercury http://www.aokwom.com
FTP Suite for REALbasic - http://ftpsuite.pyramiddesign.us
Columnist for REALbasic Developer Magazine
Proud Sponsors of REALbasic Olympics 2005
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|