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Re: Games in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Games in RB
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Thu, 8 Dec 2005 15:13:06 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <002c01c5fc1a$5f0109e0$0200a8c0 at gamepc> <a06200708bfbe1c945deb at [10 dot 0 dot 1 dot 4]> <600960D5-5D6D-446C-A9C2-A41D06B3BD16 at tinrocket dot com>

On Dec 8, 2005, at 2:38 PM, John Balestrieri wrote:

Also, projects of this scope and magnitude don't usually start out by asking minor technical questions such as 'full screen mode?' or 'MDI?' etc. I've seen a lot of big project stall because the team members work hard coding detail aspects of the project, such as fussing about optimizing a binary file format or some other dead-end optimization while failing to grasp the enormity of their project and how they are going to bring the whole thing together. So, another word of unwanted advice might be to try and catch yourself from working too hard/long on the 'corner-staring tasks' or tasks of diminishing returns that have you looking at the trees instead of the forest. And don't spend too much time looking out the window either. ;)

I could not have put this any better. Add to it that fact that NONE of these projects seem to have done any analysis as to what there market might be. Even a freeware game needs to be analyzed this way if it is to compete for attention, if not dollars.
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Joseph Nastasi
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