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Re: Games in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Games in RB
From: Seth Willits <seth at freaksw dot com>
Date: Thu, 8 Dec 2005 13:01:47 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <002c01c5fc1a$5f0109e0$0200a8c0 at gamepc> <a06200708bfbe1c945deb at [10 dot 0 dot 1 dot 4]> <F03289CA-9FAE-4CB2-B24D-6D9B91D9C003 at freaksw dot com> <89ee2a5374c88bb28a7dca937d094324 at pyramiddesign dot us>
On Dec 8, 2005, at 12:27 PM, Joseph Nastasi wrote:

... using a plugin or declares. It isn't built in.

What the heck are you talking about. Put an Rb3DSpace that complete covers the window, and check Full Screen on the window's properties.

I'm thinking of switching resolutions, color depths, etc and not tied to RB3d. That's what the heck I'm talking about.


Quesa needs improvement and for some situations it will slow down, but if someone is really writing a game that can bring Quesa and RB3DSpace to their knees, then I submit that the complexity of the project will probably cause it to fail anyway.
...
Yes, there is. We're talking about a project that is completely too large in the first place, even if you use a tool like RB and the native 3D stuff. If someone's going to write a 3D API and try to get to work with both renders, they will never, ever get to the actual game.

But you're arguing about the failure of the project because of what the project itself is. I'm responding to the idea of RB being able to do a WOWish project technologically, as is, since that's what the discussion is about, and I cannot see Quesa being able to handle it.




Seth Willits
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Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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