On Dec 8, 2005, at 12:27 PM, Joseph Nastasi wrote:
... using a plugin or declares. It isn't built in.
What the heck are you talking about. Put an Rb3DSpace that complete
covers the window, and check Full Screen on the window's properties.
I'm thinking of switching resolutions, color depths, etc and not tied
to RB3d. That's what the heck I'm talking about.
Quesa needs improvement and for some situations it will slow down,
but if someone is really writing a game that can bring Quesa and
RB3DSpace to their knees, then I submit that the complexity of the
project will probably cause it to fail anyway.
...
Yes, there is. We're talking about a project that is completely too
large in the first place, even if you use a tool like RB and the
native 3D stuff. If someone's going to write a 3D API and try to
get to work with both renders, they will never, ever get to the
actual game.
But you're arguing about the failure of the project because of what
the project itself is. I'm responding to the idea of RB being able to
do a WOWish project technologically, as is, since that's what the
discussion is about, and I cannot see Quesa being able to handle it.
Seth Willits
----------------------------------------------------------
Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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