realbasic-games
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Re: Games in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Games in RB
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Thu, 8 Dec 2005 14:13:22 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <002c01c5fc1a$5f0109e0$0200a8c0 at gamepc> <a06200708bfbe1c945deb at [10 dot 0 dot 1 dot 4]> <F03289CA-9FAE-4CB2-B24D-6D9B91D9C003 at freaksw dot com> <89ee2a5374c88bb28a7dca937d094324 at pyramiddesign dot us> <AFF0A808-6146-40C4-8C72-ACF80682BC16 at freaksw dot com>
At 1:01 PM -0800 12/8/05, Seth Willits wrote:

... using a plugin or declares. It isn't built in.

What the heck are you talking about. Put an Rb3DSpace that complete covers the window, and check Full Screen on the window's properties.

I'm thinking of switching resolutions, color depths, etc and not tied to RB3d. That's what the heck I'm talking about.

That's not what the question was, though.

I'm responding to the idea of RB being able to do a WOWish project technologically, as is, since that's what the discussion is about, and I cannot see Quesa being able to handle it.

And I can. So can Joe Nastasi. Coincidentally, Joe and I both have a fair amount of experience actually making 3D games in REALbasic.

Your prejudice may be passably common, but it's still just prejudice. Please don't infect the newbies with it.

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards:
http://linux.sys-con.com/general/readerschoice.htm
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