On Dec 8, 2005, at 2:30 PM, joe at pyramiddesign dot us wrote:
What will determine if a project is wowish technologically is, in the
final analysis, not the tools used but the limits of the person
involved.
The most sexy 3D game out there was not created by a team of two or
three
developers working part time. Therefore, it's futile to try to go
head-to-head with that kind of technological team.
I *absolutely agree*, but that's not what was asked.
I totally agree that when it comes to technological and graphic
boundaries, there are plenty of solutions that will beat RB3D/
Quesa. But,
that's not the point. This is about getting the project done.
It is the point! Gerald said: "I thought that I might be able to use
some sort of 3D Engine to make the game's graphics look great and run
fast?"
That's _all_ I'm responding to.
On Dec 8, 2005, at 2:45 PM, joe at pyramiddesign dot us wrote:
I don't mean to be so domineering on this, but I think I have
earned the
right to speak strongly on the subject.
And it seems as if I have no right to speak at all. So I won't.
Seth Willits
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Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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