Actually, I must have screwed up because It thought I was replying to the
list, not to you directly. My apologies and thanks for your info.
Actually I was replying to you directly and did not want this on the list :(
It tends to start little flame wars about RB and possible short comings.
Well now we will see a lot of feed back.
A little background: I've been a developing software (mostly database
programming in 4th Dimension, but understand a few other languages as well)
for about the last 20 years.
Ok so your were serous about this :)
I have been mostly a real time network programmer for the last 6 years.
We write our own DBs etc.
Very close to you average back end set up for a MMO game.
Only a few small groups has ever done this.
Making a 3D MMO game is considered and expert level task.
Im not sure you understand the scope of what you are trying to do here.
That being said there are probably some books and web sites you
should have a look at.
You want to read this book to understand the business end of things
and failures
other people have had...
This is generally a MMO must read.
http://www.amazon.com/gp/product/1592730000/qid=1134064410/sr=2-2/ref=pd_bbs_b_2_2/002-1390888-1100040?s=books&v=glance&n=283155
These Gems books have are collections of How To articles
on what techniques people are using in the real world in such games.
http://www.amazon.com/gp/product/1584502436/ref=pd_ser_asin_8/002-1390888-1100040?s=books&v=glance&n=283155
Might be work a look.
I was thinking of using RB as my development
tool to design a new MMORPG because:
a) I wanted to release the game on multiple platforms at the same time
Yup... non compelling.
Lots of things do this for games now...
C/C++ can easily do this.
b) I'm thinking the game could be created faster
Why?
What are you getting out of RB that would make it faster?
Most the RAD parts of RB would normally never be in your game.
All the GUI layout tools.
And IDE with features like auto complete etc...
Well they exist for C also.
c) A few other people seem to think it would do the job for me.
I don't know who so I can't judge.
I've got, what I and a few others I've told my idea too seem to think is a
fantastic idea for a new futuristic game. This would be either a first
person (what I'm leaning towards) like EverQuest or a 3rd person such as
Diablo II.
I hate to say but game ideas are a dime a dozen.
Anyone smart enough to makes games is also smart enough to have a million
game ideas.
I would need to build server software to host my games, and
client software to actually play the games.
Yes.
You ask "Do you want to make
something the level of WOW?" My answer is a definite YES! Can you not
switch to full screen mode in RB?
It was not built in last time i looked?
Though Im not totally up on what is in 2005.
I would be a declares add on or C/C++ plug in.
Also you need to be talking to Direct3D or Open GL to get a full screen
drawing context that will render at high speed.
Normally there is a large FPS jump between in window and full screen rendering.
Does RB always need an MDI Window?
I
thought that I might be able to use some sort of 3D Engine to make the
game's graphics look great and run fast?
1. Make your own? (HARD)
2. Or use one already made?
But there is not one at the level you speak of. ( LIKE WOW )
RB3D will not do what you want.
--
Email: chrisd at plaidworld dot com
iChat / AIM: crackbunny at mac dot com
Buy Art : http://www.starbounce.com
Play Games: Plaid World Studios http://www.plaidworld.com
Day job: Senior Software something or other for
http://www.riskwise.com, Part of LexisNexis, I think this means I am
supposed to know what I am talking about.
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