On Dec 8, 2005, at 5:52 PM, Seth Willits wrote:
I don't mean to be so domineering on this, but I think I have earned
the
right to speak strongly on the subject.
And it seems as if I have no right to speak at all. So I won't.
Quesa/Rb3D is good for some things and not others. I think we all need
to stop flaming each other and realize that! Where the line falls
depends *heavily* on the game engine (*your* code, not RB or Quesa),
but of course Rb3D is not going to perform as well as multi-million
dollar game engines.
Given that, I have chosen to make my own OpenGL based scenegraph in RB
because I was not satisfied with Rb3D. This is my personal choice for
reasons and purposes that were mine (the specific project which I was
working on at the time), and I do not believe that Rb3D and Quesa suck
for every purpose imaginable. No one will argue that they are suitable
for everything however, but neither are they suitable for nothing.
Calm down everyone :-)
Asher
-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid
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