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Re: Games in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Games in RB
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Thu, 8 Dec 2005 21:52:11 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <002c01c5fc1a$5f0109e0$0200a8c0 at gamepc> <a06200708bfbe1c945deb at [10 dot 0 dot 1 dot 4]> <F03289CA-9FAE-4CB2-B24D-6D9B91D9C003 at freaksw dot com> <89ee2a5374c88bb28a7dca937d094324 at pyramiddesign dot us> <AFF0A808-6146-40C4-8C72-ACF80682BC16 at freaksw dot com> <64530 dot 68 dot 38 dot 18 dot 235 dot 1134081057 dot squirrel at webmail dot pyramiddesign dot us> <0B6E5DED-614E-4D84-BBA8-5528804A7F5B at freaksw dot com>

On Dec 8, 2005, at 5:52 PM, Seth Willits wrote:

I don't mean to be so domineering on this, but I think I have earned the
right to speak strongly on the subject.

And it seems as if I have no right to speak at all. So I won't.

Quesa/Rb3D is good for some things and not others. I think we all need to stop flaming each other and realize that! Where the line falls depends *heavily* on the game engine (*your* code, not RB or Quesa), but of course Rb3D is not going to perform as well as multi-million dollar game engines.

Given that, I have chosen to make my own OpenGL based scenegraph in RB because I was not satisfied with Rb3D. This is my personal choice for reasons and purposes that were mine (the specific project which I was working on at the time), and I do not believe that Rb3D and Quesa suck for every purpose imaginable. No one will argue that they are suitable for everything however, but neither are they suitable for nothing.

Calm down everyone :-)

Asher

-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid

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