dang...
I'd been tinkering my way through (initially Occluder and Trimesh
were considered non-exisitent), but I began to think there were
deeper troubles (which is why I posted initially).
RB2005r1,2, & 3 were fine, and I didn't notice any performance
issues, but my graphics were extremely crude and simple --
Sadly, I'm working at the moment, so it may be awhile before I can
step my way through all the new errors, but I'll definitely let you
know!
Thanks,
L
********************************************************
GorillaPop - Connecting People Through Music
http://www.gorillapop.com/
On Dec 12, 2005, at 1:01 PM, Lo Saeteurn wrote:
That's the thing. You have to correct them all.
I used the Renegades engine and was successful at changing them all
with little trouble. My only problem is how slow the engine ran on
RB 2005. I hope it is not something specific to my changes--mainly
a tree structure to partition the world.
Please let me know your performance as compared with RB 5.5.
On Dec 12, 2005, at 9:00 AM, Lance Massey wrote:
except that then breaks the line just above (still in
ParticleEffect:UpdateSprites)
for i = grp.Count-1 DownTo 0
because grp is now only an Element...
On Dec 12, 2005, at 11:37 AM, Lo Saeteurn wrote:
Yeah. You have to change the parameter to an Element3D since
group3D is no longer a subclasses of object3D.
On Dec 11, 2005, at 5:53 PM, Asher Dunn wrote:
On Dec 11, 2005, at 8:37 PM, Lance Massey wrote:
Hey,
the current place where the compiler stops is in UpdateSprites
in Particle effect. The line:
PointObjectAt grp.Item(i), cameraPos
generates an error which states "Parameters are not compatible
with this function"
When you do get an update, please let me know -- I've been
using it as the foundation for my 3D chats
Sounds like an Element3D/Object3D problem to me...
Asher
-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid
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