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Re: Renegades & RB2005r4

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Renegades & RB2005r4
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Mon, 12 Dec 2005 17:55:03 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <3BE00BFE-0B80-4147-B314-AC2846D31588 at neuropop dot com> <C30E67EB-028F-411F-AF2B-F4B725A2102F at mindspring dot com> <2E7A25EC-BD5E-4041-9FFC-921CDC87C1D4 at neuropop dot com> <9a098dae4288bf7d1b4ae9b36ffdfc6c at fireyesoftware dot com> <F536B94E-5AD7-4674-90A2-88984746A742 at miensoftware dot com> <117947DE-4266-44A3-BA6E-86895478CCEA at neuropop dot com> <D096F590-08E5-49FE-8560-DEB78C26C9A0 at miensoftware dot com> <a0620071fbfc372e497ed at [10 dot 0 dot 1 dot 4]>
Can recursively calling a method down a binary tree structure be that much slower in RB 2005?

On Dec 12, 2005, at 10:33 AM, Joseph J. Strout wrote:

At 10:01 AM -0800 12/12/05, Lo Saeteurn wrote:

I used the Renegades engine and was successful at changing them all with little trouble. My only problem is how slow the engine ran on RB 2005. I hope it is not something specific to my changes-- mainly a tree structure to partition the world.

Sounds pretty likely to me.  :)

Best,
- Joe

P.S. Please trim your replies. If you see several copies of the list footer, you know you're not ready to hit "Send" yet. Thanks!

--
Joe Strout                          REAL Software, Inc.

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