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Re: Vertex Colors

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Vertex Colors
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Tue, 13 Dec 2005 14:10:28 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <328800874cbf85936b626c9b2d927a39 at pyramiddesign dot us> <a0620070abfc4ba334e7e at [10 dot 0 dot 1 dot 4]> <b7863075141cbd28afc3ae4791b95116 at pyramiddesign dot us> <a06200714bfc4dd3782d0 at [10 dot 0 dot 1 dot 4]> <3dd65603df103e3ba5ccbadc6660d259 at pyramiddesign dot us>
At 3:36 PM -0500 12/13/05, Joseph Nastasi wrote:

AHA! So, I can use:
tm.VertexColors.Item(0) = &cCC0000
tm.VertexColors.Item(1) = &cCC0000
tm.VertexColors.Item(2) = &cCC0000

to set the trimesh (it's just a simple triangle.) color to a not-so-bright red. Then use:

tm.VertexColors.AddRGBToAll -10, 0, 0

in a loop to gradually turn the color black, right?

Yes, that's it exactly!

Best,
- Joe

--
Joe Strout                          REAL Software, Inc.

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