| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Vertex Colors |
| From: | "Joseph J. Strout" <joe at realsoftware dot com> |
| Date: | Wed, 14 Dec 2005 14:41:22 -0700 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <328800874cbf85936b626c9b2d927a39 at pyramiddesign dot us> <a0620070abfc4ba334e7e at [10 dot 0 dot 1 dot 4]> <b7863075141cbd28afc3ae4791b95116 at pyramiddesign dot us> <a06200714bfc4dd3782d0 at [10 dot 0 dot 1 dot 4]> <3dd65603df103e3ba5ccbadc6660d259 at pyramiddesign dot us> <a06200717bfc4e91149f6 at [10 dot 0 dot 1 dot 4]> <A656087A-51F9-4F6C-8C8D-844AB1DE75A4 at chaoticbox dot com> <a06200719bfc51123ada6 at [10 dot 0 dot 1 dot 4]> <a2dd6f42c3a2e893e2de400ee56008dc at pyramiddesign dot us> <a06200702bfc5eb3c92df at [10 dot 0 dot 1 dot 4]> <D4B78E3F-2767-4779-8B92-BAA82BDCB2A9 at chaoticbox dot com> |
At 4:33 PM -0500 12/14/05, Frank Condello wrote: You should be able to use both - Quesa will modulate the texture colour by the diffuse colour if the geometry is using a nullshader (which would normally be the case for smoke/fire effects). I'd hope the Material class would allow this as well, but the docs aren't clear, and I've never actually tried it myself. It does; I guess I was oversimplifying. Best, - Joe -- Joe Strout REAL Software, Inc. Vote for REALbasic (twice!) in the LinuxWorld Reader's Choice Awards: http://linux.sys-con.com/general/readerschoice.htm _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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