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Re: [ANN] OpenGLPlugin 1.0a1

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ANN] OpenGLPlugin 1.0a1
From: Frank Condello <developer at chaoticbox dot com>
Date: Thu, 15 Dec 2005 16:06:13 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <5FCD4D87-3C22-4B59-9853-8D836B0B2D5F at sqlabs dot net>
On 15-Dec-05, at 9:45 AM, Marco Bambini wrote:

This is the first public alpha version of the new OpenGLPlugin, a lot of things remains to do, but I would like to start receiving suggestions and feedbacks as soon as possible so I have decided to release this incomplete alpha version now.

Only played with it briefly, but it's looking good for an alpha. The async updates are very cool, but I wonder how safe they are? The Sprite2 example crashes consistently on my machine for example, and never in the same spot, just in random parts of the RB framework or some system library...

You mentioned you're using a pthread for the updates, so from what I understand creating/disposing of Rb objects from the DrawScene event might be a very bad thing to do on Mac OS X. I moved the scene drawing into an Rb Timer as a test and it ran fine, so the DrawScene pthread is very suspect at this point.

Frank.
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