On 9-Jan-06, at 11:08 AM, Joseph Nastasi wrote:
Any way xplatorm way to eliminate the shininess on surfaces, either
in RB3D or via Quesa call?
Easiest way is to set the specular colour to black on models where
you don't want the highlight. You can do this at runtime with Quesa
declares, but it's probably easier (and more compatible) to just
resave the 3DMFs with the proper settings. Lo's additions to my 3DMF
workshop tool include a 3DMF importer, so it's a simple matter of
opening up the models and tweaking the materials: <http://
www.miensoftware.com/files/rb3dutility.zip>
Frank.
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