At 1:54 PM -0500 1/9/06, Frank Condello wrote:
Easiest way is to set the specular colour to black on models where
you don't want the highlight. You can do this at runtime with Quesa
declares, but it's probably easier (and more compatible) to just
resave the 3DMFs with the proper settings. Lo's additions to my 3DMF
workshop tool include a 3DMF importer, so it's a simple matter of
opening up the models and tweaking the materials:
<http://www.miensoftware.com/files/rb3dutility.zip>
Also, if you're dealing with text 3DMF that has a relatively fixed
format (for example, Meshwork models), then it'd be pretty easy to
whip out a tool that you could drop any such file on, and have it
written out with the modification.
Of course then you'd probably want to use Anatas or some such to save
in binary format for your final distribution. I'm guessing that
Frank/Lo's 3DMF workshop already save in binary format, so if you use
that then you could skip a step.
Best,
- Joe
--
Joseph J. Strout
joe at strout dot net
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