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Re: Shiny!

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Shiny!
From: "Joseph J. Strout" <joe at strout dot net>
Date: Mon, 9 Jan 2006 13:19:00 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <848cf706e96057d928d6ec8ac10d63eb at pyramiddesign dot us> <564C17F0-20EF-4942-866C-913756AB57A2 at chaoticbox dot com>
At 1:54 PM -0500 1/9/06, Frank Condello wrote:

Easiest way is to set the specular colour to black on models where you don't want the highlight. You can do this at runtime with Quesa declares, but it's probably easier (and more compatible) to just resave the 3DMFs with the proper settings. Lo's additions to my 3DMF workshop tool include a 3DMF importer, so it's a simple matter of opening up the models and tweaking the materials: <http://www.miensoftware.com/files/rb3dutility.zip>

Also, if you're dealing with text 3DMF that has a relatively fixed format (for example, Meshwork models), then it'd be pretty easy to whip out a tool that you could drop any such file on, and have it written out with the modification.

Of course then you'd probably want to use Anatas or some such to save in binary format for your final distribution. I'm guessing that Frank/Lo's 3DMF workshop already save in binary format, so if you use that then you could skip a step.

Best,
- Joe

--

Joseph J. Strout
joe at strout dot net
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