Also, if you're dealing with text 3DMF that has a relatively fixed
format (for example, Meshwork models), then it'd be pretty easy to
whip out a tool that you could drop any such file on, and have it
written out with the modification.
Of course then you'd probably want to use Anatas or some such to
save in binary format for your final distribution. I'm guessing
that Frank/Lo's 3DMF workshop already save in binary format, so if
you use that then you could skip a step.
If it is a 3DMF file, you could actually use the RB3D Utility to
change the rendering from Phong to Lambert, or just simply turn off
the shininess for that material.
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|