realbasic-games
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Re: Shiny!

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Shiny!
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Mon, 9 Jan 2006 13:43:37 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <848cf706e96057d928d6ec8ac10d63eb at pyramiddesign dot us> <564C17F0-20EF-4942-866C-913756AB57A2 at chaoticbox dot com> <a06200755bfe8755d93f8 at [10 dot 0 dot 1 dot 11]>
Also, if you're dealing with text 3DMF that has a relatively fixed format (for example, Meshwork models), then it'd be pretty easy to whip out a tool that you could drop any such file on, and have it written out with the modification.

Of course then you'd probably want to use Anatas or some such to save in binary format for your final distribution. I'm guessing that Frank/Lo's 3DMF workshop already save in binary format, so if you use that then you could skip a step.

If it is a 3DMF file, you could actually use the RB3D Utility to change the rendering from Phong to Lambert, or just simply turn off the shininess for that material.

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